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Divinity original sin 2 bless effect on voidwoken
Divinity original sin 2 bless effect on voidwoken







divinity original sin 2 bless effect on voidwoken
  1. #Divinity original sin 2 bless effect on voidwoken Patch#
  2. #Divinity original sin 2 bless effect on voidwoken full#
divinity original sin 2 bless effect on voidwoken

I had 2 mages, each them had heals & teleports and one had ice (other was partially useless with fire spells). In my 1st game, all 4 character could summon something so I used those to keep the archers moving around (wasting AP's) and to block the stairs/ladder going up to the top. Its better to just crowd control or kill enemies. Dont waste time trying to put out the fires (unless you have tornados). Ignore the fire and heal the idiot and he should be ok. The 2nd time it was a cake walk with high dps characters. I did it twice on tactician and my 1st run was with a non-optimal group. Its really not that bad to just stand in the fire. Blessed ice that can't be melted the same way necrofire can't be extinguished.Hint: Delay turn is your friend (if you can survive the 1st round). A global cooling range aeromancy spell that extingushes all fire within the range so more mages can bless then extinguish. I wonder if it couldn't be fixed by adding a few extra source spells - a varient of Rain that costs source but can extinguish Necrofire, for example, would allow us to at least create firebreaks instead of the pointlessness of casting two blesses only for it to turn back instantly.

#Divinity original sin 2 bless effect on voidwoken full#

The problem is mainly one of the story - voidwoken casting and bleeding curse makes sense, and it makes sense for you to constantly be fighting voidwoken in the campeign, but this also means a campeign full of necrofire. It escapes me why a pure utility move like it takes so long to reuse.īut no, I really have to agree, my two hydromancers are relegated to support more often then not because they can't even start setting up ice combos with necrofire constantly. Originally posted by Dralek:I honestly think we could possibly make an arguement that Tornado should get a lower cooldownWhy does Tornado even have such a long cooldown in the first place? It doesn't even do damage, and most of the time surfaces are just as dangerous to your enemies as they are to you. It just seems a shame to have 50 effect combinations in the game if you spend 90% of your playtime standing in only one of them. Surely I cant be the only one who feels this way? lol. I mean how cool is holy fire? Looks awesome, is interesting, and you see it all of like once, because every enemy and their mother can cast curse :P I mean there are so many combos in this game, effects like Acid that you almost never see because one is particularly overused. Add into the equation that some enemies BLEED cursed blood, which means even if you bother wasting a source point blessing the damn fire so you can put it out, chances are itll be right back on the ground before your next turn anyways.

#Divinity original sin 2 bless effect on voidwoken Patch#

The problem is when a patch of necrofire touches a patch of regular fire, the curse just floods the whole new section of fire instantly as if it had fluid like properties. For example if you have normal water and you zap it, its electrofied, and then if another puddle comes into contact with it, it also gets zapped which is logical. I think my main problem with it is its water like properties. Add to the fact it will overpower just about every other combination of ground effects and your left with endless seas of Necrofire lol. I feel too many AI controlled enemies in this game have access to curse, and thus its present in every battle. The effect itself is fine, the problem is it dominates almost every battle versus any enemy.

divinity original sin 2 bless effect on voidwoken

Of all the status effects its the only one I really have a problem with. Okay so 50 hours into the game in a 3 person co-op group playing on Tactician.









Divinity original sin 2 bless effect on voidwoken